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Old May 28, 2005, 03:30 PM // 15:30   #21
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Elementalists and Warriors will want superior runes. Monks will not. Rangers might depending on your build.
a smiting build monk with 16 in smiting prayers can really hurt. i use a minor vigor rune, plus a +19 hale staff head and +20 fortitude wrapping, and it's not so bad.

since holy damage ignores armor, smiting prayers with high damage can be really powerful. my banish does 58 damage, and double that against undead monsters.
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Old May 28, 2005, 10:17 PM // 22:17   #22
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I'm a Warrior/Elementalist and I don't think I'd apply a Superior or a Major Rune YET, cos there's one thing that bothers me about this game. Unless I am missing something (if so please correct me) but you can let everyone know your HP status and your Energey status but there is no way of knowing your Armor status unless you go and count it all up, runes and extra's on weapons included.

So I pose the question, what is the role of a Warrior in Guild Wars? I played Everquest 2 and it was clearly defined that in a group, a Warrior is a tank. Highest AC followed then by Highest HP.. that's the guy you want.

In Guild Wars I've yet to be able to see some sort of Aggro control (ie I pull and they come to me via aggro circle, area attack etc.) If one of your group attracts a monster, then they scatter all over the place. Obviously I'm new to this and maybe I'm whining cos in EQ2 it was simple to get aggro, hold aggro and if the situation required it, know exactly how to stop your char aggroing stuff you shouldn't be.
I'm aware this is a different game BUT, the posts on this matter have mentioned that Warriors should be going for superior runes because they can take the health penalties. Clearly this means that Warriors stop being meatshields and become damage dealers. That's fine, because if there's one thing I've noticed in this game, ANY class can solo.

So is it better for Warriors to take a health drop and become level with other classes such as Mesmers, or should Warriors steer clear and keep as main tanks and let the other classes take the penalties to be able to deal more damage. Maybe my mind is too set in the Tank, Caster, Dps mode that I used in EQ2, but I don't know if it's the same sort of thing for ALL the MMORPG's.

Since there doesn't seem to be set rules or positions for classes in groups, I'd say maybe Warriors can take the chance to be able to deal more damage. Cos I guess at the end of the day, what you kill can't hurt you. But does anyone else wonder about the looseness of roles in a group? I understand skill requirements in a group ie Degen skills and ranged attacks.. but a lot of classes share a lot of skills.

What should a warrior be doing in a group. Maintaining high HP so to be a meatshield? Or to take a compramise to deal more damage. I'd like to hear some thoughts and feel free to correct me. I've played this game for over 150 hours and I like learning new things so I'm open to all that.
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